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The History of Paintball..

Brief

It all started with balls… minds out of the gutter people; we’re talking about paintballs.  The first paintballs were created by the Nelson Paint Company in the 1950s for forestry service use in marking trees from a distance, and were also used by cattlemen to mark cows. Two decades later, paintballs were used in a survival game contest between two pals in the woods of Henniker, New Hampshire… and Paintball as a sport was born. HALLELUJAH… HALLELUJAH

The Story

So, way back when in 1976 the two friends Hayes Noel, a stock trader and his friend Charles Gaines, a writer, were walking home and chatting about Gaines’ recent trip to Africa and his experiences hunting buffalo.  Eager to recreate the adrenaline rush that came with the thrill of the hunt, and inspired by Richard Connell's The Most Dangerous Game, the two came up with the idea to create a game where they could stalk and hunt each other… obviously.

In the following months the two comrades discussed the sorts of qualities and characteristics that made for a good hunter and survivalist.  They were stumped however, on how to devise a test for those skills.  That was until a year or so later when a buddy of theirs, George ‘Butty’ Butler showed them an agricultural Paintball gun created by the Nelson Paint Company, the “Nelspot 007”.  Noel and Gaines undoubtedly purchased one each and engaged in a battle of sizeable proportions, settling who was in fact the supreme being, spawning the very first game of Paintball.  Gaines celebrated his victory and placed Noels head above his fireplace as a sign of this significant victory (last part not factually true).

From here there was no stopping the sport as the two devised basic rules for the game along the lines of capture the flag, inviting friends to play with them.  One of their friends, a writer from Sports Illustrated took part in a game they had called “Survival” and he published an article about it in June of 1980.  As national interest in the game steadily built, Gaines and Noel formed a company, National Survival Game, and entered a contract with Nelson Paint Company to be the sole distributor of their paintball equipment.  Thereafter, they licensed to franchisees in other states the right to sell their guns, paint, and goggles.  As a result of their monopoly on equipment, they turned a profit in only six months.

These original games of paintball as you can imagine were very different from what is played today, this was mainly due to the primitive weaponry, whereby the Nelspot pistols were the only guns available.  They used 12-gram CO2 cartridges, held at most 12 rounds and had to be recocked after each shot.  It wasn’t just the guns that were basic, they wore shop glasses that left the majority of their face exposed, additionally the paintballs were all oil-based and thus not water soluble; thus “turpentine parties” were frequent after a day of painting one another.  Games often lasted for hours as players stalked each other, and since each player had only a limited number of rounds, shooting was rare.

Between 1981 and 1983, rival manufacturers began to create competing products, and it was during those years that the sport took off.  Paintball technology gradually developed as manufacturers added a front-mounted pump in order to make recocking easier, then replaced the 12-gram cartridges with larger air tanks, commonly referred to as "constant air".  These basic innovations were later followed by gravity feed hoppers and 45-degree elbows to facilitate loading from the hopper… thank the lord for technology!!

About Ex Mayhem..

It all started when after months of scrutinous plotting to rescue Paintball in the UK - Lis and Darren (AKA the Sunshine Kids) took to the sky in microlights. Once overhead our nations capital, the three left their crafts one by one. Having forgot to actually pack their chutes it was Darren who was volunteered to take the full impact of the jump, and positioned himself at the lower of the three. Having fortunately fallen gracefully on the roof of their desired destination of the Extreme Group Headquarters, he took the other two’s impact without hesitation - they were very much in business.

Bearing paintball guns and armed up to their eyeballs in paintball's – not forgetting the abundant smoke grenades – they abseiled down the face of building and stormed the 4th floor. In a well-conducted and seamlessly timely attack, the three hijacked the main office before swiftly targeting the office of an unawares Al Gosling, CEO and Founder of the Extreme Sports Channel. A manoeuvre not short of tactically brilliant left the surprised Gosling shaken and stirred, cowering at the foot of his desk amongst a thick cloud of smoke.

What followed this calculated strike however was nothing less than barbaric, a beasting Gosling took - wave after wave of paintballs!! Why had the Sunshine Kids lay down such a brutal attack you ask? Well, it was all in the event of urging Gosling to submit to the pain and anguish in an exchange for Gosling’s pledge to use the power and mass marketing capabilities of the Extreme brand to help salvage the neglected industry that is Paintball. Once the ordeal was over, Gosling who ironically was already very much behind the idea of developing Paintball in the UK prior to the attacks ensured the Sunshine Kids that Extreme would head this new venture. As a result of the unnecessary disorder the three amigos had managed to cause, this endeavour would appropriately be named Extreme Mayhem.

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basic variations of the game

Capture the Flag

Has ever a flag been more important… it’s arguable.  A team must take the flag from the designated flag station, often either at the opponents’ flag station at the opposite side of the field, or in the center of the field.  The flag must then be hung at one’s own flag station or the enemy flag station, respectively. 

Elimination

Either a team or individual player tries to eliminate all of their opponents… occasionally the victors get cocky and continue on in an attempt for world domination. 

Scenario

This is where the strategically minded come into their own… little showoffs!   Either a team or a player must achieve the most of the objectives designated in the scenario, usually discussed before a game.  Often these are seizing and maintaining control of areas, often designated by flag stations, or items such as a base or truck.

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recreational

Recreational paintball may be simply defined as paintball played by the masses.  The majority of the paintball industry caters to so-called 'rec players'.  These people typically play a couple of times a year (or less), and often don't own their own equipment.  They show up to a paintball field without any gear, and rent what they need.  The field owners give them an orientation, including a safety briefing, and help them get on their way.  Church groups, office parties, stag parties, birthday parties, weekend getaways, and spur-of-the-moment thrill-seekers usually fall into this category.

Characteristically, recreational paintball is fun, laid-back, and easy-going.  Few players keep track of how many games are won and lost, and often players help each other.  Nobody takes things too seriously, and at the end of the day complete strangers often become friends.The largest form of rec paintball is the 'big game.'  Big games often consist of hundreds of players together for an entire weekend.  A single game often lasts the entire weekend, and can be run under a fantasy scenario.

Recreational paintball is alternatively known as Woodsball, due to paintball having started out as a recreational game in wooded areas, with capture the flag and elimination being the most common formats.

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scenario

Scenario paintball games are based on a storyline or theme.  Scenario games allow for a wide range of player skill levels and an even larger amount of participants.  These games can span a period as short as 12 hours or last for days.  Objectives vary based on the storyline but cooperation is a major theme in these games.  The largest game to date was Skirmish's Invasion of Normandy, held annually in Jim Thorpe, Pennsylvania, which drew 4,007 players in 2006.

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tournaments

Tournament paintball shares its origins with the sport as a whole in the woods, but as speedball became more common in the late 1990's, most tournaments moved from woodsball to speedball play.  The small size of speedball fields brings several advantages to competitive play.  Artificial obstacles allow the fields to be set up with each side in mirror image to the other, eliminating advantage due to different terrain on each side of woodsball fields.  The flat, vegetation-free playing surface makes it easier for officials to see players and make the correct call, and coupled with the small field size allows spectators to see the entire game at once.

Since speedball fields don't have trees or other foliage, camouflage is not of any use. Camouflage clothing common in wooded play has been largely replaced in tournament play by colored team uniforms similar to those in other competitive team sports.

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speedball

Speedball is a type of paintball characterised by a small field size and artificial obstacles. While a woodsball field may cover several acres, speedball fields are usually less than half the size of a football field, and located on a level, treeless terrain. Bunkers on a speedball field are man-made, and have evolved from wooden spools and crates to corrugated sewer piping to the customized inflatable obstacles in various shapes that are common today.

Because of the small field size, and the lack of foliage, players can see from one end of the field to the other, and games are usually much shorter than those played in the woods. Since players can see each other and start the game within range of each other, action between opponents is immediate and lasts the entire game. Due to the smaller field size, there are usually fewer players per team than in woodsball, commonly from three to ten players.

While speedball is presently used in tournament play far more often than woodsball, many casual recreational players also enjoy speedball outside an organized, competitive setting, especially at indoor playing facilities where a woodsball field is not an option.

Sup’Air

Sup'Air is the name given to an inflatable bunker used in speedball, a variation of paintball. They are essentially tough skinned inflatables, capable of withstanding repeated paintball impacts and are normally anchored to the ground.  They are manufactured in various shapes and sizes and can be employed for both indoor and outdoor use.

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techroom

Safety Equipment

The single most important piece of safety equipment is the mask.  The mask consists of heavy-duty lexan goggles, face protection, and head protection.  All three are vital to ensure the safety of the player.  No substitutions are acceptable my friends.  Do not use shop goggles, ski goggles, BMX goggles, or any other type of mask in place of proper paintball safety gear… that would just be silly.

Secondly, sturdy clothing and footwear is recommended – available from sturdy girl herself!  The vast, majority of paintball injuries have nothing to do with the paintballs themselves.  Generally, if someone is hurt playing paintball, they suffer a twisted ankle or sprained wrist.

Finally, it is important that male players wear appropriate protection while playing - paintballers don't want to end up no-ballers so athletic cups are advisable.

If all of this safety equipment is worn, injuries can be eliminated... well nearly.

Markers

The paintballs are generally propelled by a pressured-gas marker. These markers come in at least three different forms.  First, there is the simplest and earliest kind of marker - the stock pistol.  Next came constant-air pump-action markers.  Finally, semi-automatic (and some fully-automatic) markers appeared on the scene.  All three are still in use today.

Stock pistols are powered by small, 12g Carbon-Dioxide cylinders. This small amount of Carbon-Dioxide often allows for only 20 or 30 shots before it must be replaced.  Stock pistols often hold no more than a handful of paintballs in a tube on top of the marker, and reloading after shooting a paintball requires a somewhat cumbersome pump action.  To be a true 'stock' gun, some very specific restrictions must be followed.  These restrictions may be found in the 'resources' section below.

Pump-action pistols were the next to arrive. They were originally modifications to the stock-class pistols to improve their performance.  Often a large paintball loader sits on top of the marker, holding as many as 200 paintballs.  The paintballs feed into the marker by gravity, and the whole system is tuned to allow very rapid firing.  An experienced paintballer can often shoot several paintballs per second for a short burst.  Often, these pump-action markers are powered by larger cylinders of carbon-dioxide.  7oz, 12oz, and 20oz tanks are all common, providing hundreds of shots without a refill.

Semi-automatic markers were the next logical progression. With each pull of the marker's trigger, a ball is fired, and another is loaded into the marker.  Modern semi-automatic markers with advanced paintball-feeding systems can fire eight balls per second or more for an extended period of time.  To improve performance over extended periods of time, the thermodynamically-limiting carbon-dioxide propellant (bit of a mouthful!) was replaced on many markers with a compressed-air system.  This new system provides much more reliable and consistent operation in the marker, but at a higher price.

Thanks to Wikipedia for all the research, merci beaucoup.

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